Flame Drake

Creature 5
  • Large
  • dragon
  • fire
Perception
+12 smoke vision; darkvision, scent (imprecise) 30 feet
Languages
Draconic
Skills
Acrobatics +10, Athletics +12, Stealth +9, Survival +10
Str +5, Dex +1, Con +3, Int −1, Wis +3, Cha +0

Smoke Vision Smoke doesn't impair a flame drake's vision; they ignore Concealment from smoke.

AC
22; Fort +12, Ref +10, Will +10
HP
75; Immunities fire, paralyzed, sleep; Weaknesses cold 10

Reactive Strike (Fangs Only) ⟲

Speed
20 feet, fly 50 feet

Melee ◆ fangs +14, Damage 2d8+5 piercing plus 1d6 fire

Melee ◆ tail +14 (reach 10 feet), Damage 2d6+5 bludgeoning

Draconic Frenzy ◆◆ The flame drake makes two Fangs Strikes and one Tail Strike in any order.

Fireball Breath ◆◆ (fire, primal) The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 6d6 fire damage (DC 22 basic Reflex save).

The flame drake can't use Fireball Breath again for 1d6 rounds.

Speed Surge ◆ (move) Frequency three times per day

Effect The flame drake Strides or Flies twice.

Source: Pathfinder Monster Core

Running this fight? Add the flame drake to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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