Cyclops

Creature 5
  • uncommon
  • Large
  • giant
  • humanoid
Perception
+12; low light vision
Languages
Common, Cyclops, Jotun
Skills
Athletics +14, Fortune-Telling Lore +13, Intimidation +10, Survival +12
Str +5, Dex −1, Con +2, Int +0, Wis +3, Cha −1
Items
greataxe, heavy crossbow, hide armor, bolts (10)
AC
21; Fort +13, Ref +8, Will +12
HP
80

Ferocity ⟲

Flash of Insight ◇ (fortune, occult) Frequency once per day.

Trigger The cyclops is about to roll a d20.

Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

Speed
30 feet

Melee ◆ greataxe +14 (reach 10 feet, sweep), Damage 1d12+9 slashing

Ranged ◆ heavy crossbow +8 (reload 2), Damage 1d10+4 piercing

Swipe ◆◆ Frequency once per round

Effect The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.

Source: Pathfinder Monster Core

Running this fight? Add the cyclops to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

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