Cyclops
Creature 5- Perception
- +12; low light vision
- Languages
- Common, Cyclops, Jotun
- Skills
- Athletics +14, Fortune-Telling Lore +13, Intimidation +10, Survival +12
- Str +5, Dex −1, Con +2, Int +0, Wis +3, Cha −1
- Items
- greataxe, heavy crossbow, hide armor, bolts (10)
- AC
- 21; Fort +13, Ref +8, Will +12
- HP
- 80
Ferocity ⟲
Flash of Insight ◇ (fortune, occult) Frequency once per day.
Trigger The cyclops is about to roll a d20.
Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
- Speed
- 30 feet
Melee ◆ greataxe +14 (reach 10 feet, sweep), Damage 1d12+9 slashing
Ranged ◆ heavy crossbow +8 (reload 2), Damage 1d10+4 piercing
Swipe ◆◆ Frequency once per round
Effect The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
Source: Pathfinder Monster Core