Caligni Vanguard
Creature 5- Perception
- +13; echolocation 60 feet
- Languages
- Caligni, Sakvroth
- Skills
- Athletics +14, Stealth +8
- Str +5, Dex −1, Con +3, Int +1, Wis +4, Cha +1
- Items
- composite longbow, greatsword, full plate (see death blaze), arrows (40)
Echolocation 60 feet A caligni vanguard can use their hearing as a precise sense at the listed range.
- AC
- 24; Fort +14, Ref +8, Will +11
- HP
- 50, death blaze; Immunities visual; Weaknesses sonic 5; Resistances slashing 5
Death Blaze When the vanguard dies, their body combusts in a blaze of fire and armor shrapnel. All creatures within a 10-foot emanation take 3d6 fire damage and 3d6 piercing damage (DC 19 basic Reflex save). The vanguard's armor is destroyed in the blaze, but their other gear is unaffected and left in a pile where they died.
Reactive Strike ⟲
- Speed
- 25 feet
Melee ◆ greatsword +16 (versatile p), Damage 1d12+8 slashing
Ranged ◆ composite longbow +10 (deadly d10, volley 30 feet), Damage 1d8+5 piercing
Call to Arms ◆ (auditory, mental) Each caligni within 30 feet of the vanguard gains the Reactive Strike reaction until the end of the vanguard's next turn. Once a caligni has used this Reactive Strike, that caligni is temporarily immune to the same vanguard's Call to Arms for 10 minutes.
Shadowed Blade ◆◆ (darkness) The vanguard makes a melee Strike, channeling shadowy essence into their weapon or unarmed attack to envelop the target. If the Strike hits, the target must succeed at a DC 19 Fortitude save or become Blinded until the end of its next turn.
Source: Pathfinder Monster Core 2