Dero Magister
Creature 5- Perception
- +8; darkvision
- Languages
- Aklo, Sakvroth
- Skills
- Crafting +12, Medicine +10, Occultism +12, Stealth +11
- Str +1, Dex +4, Con +2, Int +3, Wis −1, Cha +5
- Items
- staff, cytillesh toolkit
- AC
- 22; Fort +10, Ref +13, Will +10
- HP
- 65; Immunities confused
Vulnerable to Sunlight A dero magister takes 10 untyped damage for every hour they're exposed to sunlight.
- Speed
- 20 feet
Melee ◆ staff +10 (two hand d8), Damage 1d4+3 bludgeoning
Occult Spontaneous Spells DC 24, attack +16; 3rd blindness, levitate, vampiric feast; 2nd laughing fit, paranoia, stupefy, telekinetic maneuver; 1st force barrage, grim tendrils, phantom pain, soothe; Cantrips (1st) detect magic, forbidding ward, light, message, void warp
Occult Innate Spells DC 24, attack +16; 4th nightmare, rewrite memory; 2nd darkness, revealing light; Cantrips (1st) daze, light, read aura
Cytillesh Stare ◆ (concentrate, incapacitation, mental, visual) Frequency once per round
Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 24 Will saving throw or be Confused for 1 round.
Dero Medicine ◆ (healing, manipulate) Requirements The dero is wearing a cytillesh toolkit and has a hand free
Effect The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for 2d8+10 Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.
Effect: Dero Medicine
Source: Pathfinder Monster Core