Emperor Cobra
Creature 5- Perception
- +13; low light vision, scent (imprecise) 30 feet
- Skills
- Acrobatics +11, Athletics +13, Survival +11
- Str +6, Dex +4, Con +4, Int −4, Wis +2, Cha −2
- AC
- 21; Fort +15, Ref +11, Will +9
- HP
- 80
- Speed
- 25 feet, climb 25 feet, swim 25 feet
Melee ◆ fangs +15 (reach 10 feet, unarmed), Damage 2d8+8 piercing plus Emperor Cobra Venom
Emperor Cobra Venom (poison) Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d8 poison damage (1 round)
Stage 2 1d8 poison damage and Drained 1 (1 round)
Stage 3 2d6 poison damage and Drained 2 (1 round)
Flare Hood ◆ (emotion, fear, mental, visual) The emperor cobra flares its hood. Each non–emperor cobra creature within a 20-foot emanation must attempt a DC 22 Will save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 3.
Source: Pathfinder Monster Core 2