Emperor Cobra

Creature 5
  • Large
  • animal
Perception
+13; low light vision, scent (imprecise) 30 feet
Skills
Acrobatics +11, Athletics +13, Survival +11
Str +6, Dex +4, Con +4, Int −4, Wis +2, Cha −2
AC
21; Fort +15, Ref +11, Will +9
HP
80
Speed
25 feet, climb 25 feet, swim 25 feet

Melee ◆ fangs +15 (reach 10 feet, unarmed), Damage 2d8+8 piercing plus Emperor Cobra Venom

Emperor Cobra Venom (poison) Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d8 poison damage (1 round)

Stage 2 1d8 poison damage and Drained 1 (1 round)

Stage 3 2d6 poison damage and Drained 2 (1 round)

Flare Hood ◆ (emotion, fear, mental, visual) The emperor cobra flares its hood. Each non–emperor cobra creature within a 20-foot emanation must attempt a DC 22 Will save. The creature is then temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

Source: Pathfinder Monster Core 2

Running this fight? Add the emperor cobra to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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