Dero Stalker
Creature 2- Perception
- +5; darkvision
- Languages
- Aklo, Sakvroth
- Skills
- Acrobatics +8, Medicine +5, Stealth +8, Thievery +8
- Str +2, Dex +4, Con +3, Int +0, Wis −1, Cha +1
- Items
- hand crossbow, club, rope, cytillesh toolkit, lethargy poison (2), bolts (20)
- AC
- 19; Fort +7, Ref +10, Will +3
- HP
- 30; Immunities confused
Vulnerable to Sunlight A dero stalker takes 4 untyped damage for every hour they're exposed to sunlight.
- Speed
- 20 feet
Melee ◆ club +8, Damage 1d6+2 bludgeoning
Ranged ◆ club +10 (thrown 10 feet), Damage 1d6+2 bludgeoning
Ranged ◆ hand crossbow +10 (reload 1), Damage 1d6 piercing plus Lethargy Poison
Occult Innate Spells DC 17, attack +9; Cantrips (1st) daze, light, read aura
Dero Medicine ◆ (healing, manipulate) Requirements The dero is wearing a cytillesh toolkit and has a hand free
Effect The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for 2d8 Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.
Effect: Dero Medicine
Exploit Lethargy A creature afflicted with Lethargy Poison is Off-Guard to the dero stalker, and the stalker can choose to add the nonlethal trait to their attacks against the creature without taking the normal penalty.
Sneak Attack A dero stalker deals 1d6 extra precision damage to creatures who are Off-Guard.
Source: Pathfinder Monster Core