Crocodile

Creature 2
  • Large
  • animal
Perception
+7; low light vision
Skills
Athletics +8, Stealth +7
Str +4, Dex +1, Con +3, Int −5, Wis +1, Cha −4

Deep Breath The crocodile can hold its breath for about 2 hours.

AC
17; Fort +9, Ref +7, Will +5
HP
30
Speed
20 feet, swim 25 feet

Melee ◆ jaws +10 (unarmed), Damage 1d10+4 piercing plus Grab

Melee ◆ tail +10 (agile), Damage 1d6+4 bludgeoning

Aquatic Ambush ◆ 35 feet

Death Roll ◆ (attack) Requirements The crocodile must have a creature Grabbed

Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the crocodile to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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