Crocodile
Creature 2- Perception
- +7; low light vision
- Skills
- Athletics +8, Stealth +7
- Str +4, Dex +1, Con +3, Int −5, Wis +1, Cha −4
Deep Breath The crocodile can hold its breath for about 2 hours.
- AC
- 17; Fort +9, Ref +7, Will +5
- HP
- 30
- Speed
- 20 feet, swim 25 feet
Melee ◆ jaws +10 (unarmed), Damage 1d10+4 piercing plus Grab
Melee ◆ tail +10 (agile), Damage 1d6+4 bludgeoning
Aquatic Ambush ◆ 35 feet
Death Roll ◆ (attack) Requirements The crocodile must have a creature Grabbed
Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.
Grab ◆
Source: Pathfinder Monster Core