Draugr
Creature 2- Perception
- +7; darkvision
- Languages
- Common, Can't speak any language
- Skills
- Athletics +10, Stealth +8
- Str +4, Dex +2, Con +3, Int −1, Wis +1, Cha +1
- Items
- greataxe, leather armor
- AC
- 17 void healing; Fort +11, Ref +6, Will +7
- HP
- 35; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 5; Resistances fire 3
The Sea's Revenge (curse, divine) A creature that slays a draugr is subjected to a Mariner's Curse spell with a DC 17 Will save. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
Void Healing
- Speed
- 25 feet, swim 25 feet
Melee ◆ greataxe +10 (sweep), Damage 1d12+4 slashing plus Grotesque Gift
Melee ◆ fist +10 (agile), Damage 1d4+4 slashing plus Grotesque Gift
Grotesque Gift (olfactory) A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Swipe ◆◆ The draugr powers their hate into attacking as many foes as possible. The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty.
Source: Pathfinder Monster Core 2