Caligni Skulker
Creature 2- Perception
- +8 light blindness; greater darkvision
- Languages
- Caligni
- Skills
- Acrobatics +8, Athletics +4, Stealth +10, Thievery +8
- Str +0, Dex +4, Con +3, Int −1, Wis +2, Cha +1
- Items
- dagger, darkening poison (3)
Greater Darkvision
- AC
- 19; Fort +9, Ref +10, Will +6
- HP
- 30, final night
Final Night (darkness, occult) When the caligni skulker dies, their remains dissolve into a 20-foot emanation of inky darkness before dissipating. The darkness extinguishes non-magical light sources and attempts to counteract magical light as a 1st-rank effect with a +10 counteract modifier.
The skulker's possessions are left in a pile where they died.
Light Blindness
- Speed
- 25 feet
Melee ◆ dagger +10 (agile, finesse, versatile s), Damage 1d4+4 piercing plus Darkening Poison
Ranged ◆ dagger +10 (agile, thrown 10 feet, versatile s), Damage 1d4 piercing plus Darkening Poison
Sneak Attack The caligni skulker deals 1d6 extra precision damage to Off-Guard creatures.
Tumble Behind When the caligni skulker Tumbles Through a creature's space, that creature is Off-Guard against the next attack the skulker makes against it before the end of its turn.
Source: Pathfinder Monster Core