Dhampir Wizard
Creature 2- Perception
- +4; darkvision
- Languages
- Common, Necril
- Skills
- Acrobatics +7, Arcana +8, Deception +5, Intimidation +5, Society +8, Stealth +7, Vampire Lore +8
- Str +2, Dex +3, Con +0, Int +4, Wis +0, Cha +1
- Items
- dagger, staff, spellbook containing their prepared spells
- AC
- 17; Fort +4, Ref +7, Will +6; +2 circumstance to all saves vs. disease
- HP
- 22, void healing
Blood of the Night The dhampir's penalty and Hit Point reduction from the Drained condition are reduced as though the condition value were 1 lower.
Void Healing
- Speed
- 25 feet
Melee ◆ staff +6 (two hand d8), Damage 1d6+2 bludgeoning
Melee ◆ fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee ◆ dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing
Ranged ◆ dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4+2 piercing
Arcane Prepared Spells DC 18, attack +8; 1st command, force barrage, grim tendrils; Cantrips (1st) detect magic, frostbite, prestidigitation, shield, void warp
Source: Pathfinder Monster Core