Dhampir Wizard

Creature 2
  • Medium
  • dhampir
  • human
  • humanoid
Perception
+4; darkvision
Languages
Common, Necril
Skills
Acrobatics +7, Arcana +8, Deception +5, Intimidation +5, Society +8, Stealth +7, Vampire Lore +8
Str +2, Dex +3, Con +0, Int +4, Wis +0, Cha +1
Items
dagger, staff, spellbook containing their prepared spells
AC
17; Fort +4, Ref +7, Will +6; +2 circumstance to all saves vs. disease
HP
22, void healing

Blood of the Night The dhampir's penalty and Hit Point reduction from the Drained condition are reduced as though the condition value were 1 lower.

Void Healing

Speed
25 feet

Melee ◆ staff +6 (two hand d8), Damage 1d6+2 bludgeoning

Melee ◆ fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d4+2 bludgeoning

Melee ◆ dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing

Ranged ◆ dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4+2 piercing

Arcane Prepared Spells DC 18, attack +8; 1st command, force barrage, grim tendrils; Cantrips (1st) detect magic, frostbite, prestidigitation, shield, void warp

Source: Pathfinder Monster Core

Running this fight? Add the dhampir wizard to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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