Doru
Creature 1- Perception
- +7; greater darkvision
- Languages
- Common, Daemonic, telepathy (touch)
- Skills
- Acrobatics +7, Arcana +8, Deception +6, Lore (Any One) +10, Religion +5, Stealth +7
- Str +0, Dex +4, Con +1, Int +3, Wis +2, Cha +3
Greater Darkvision
Telepathy (Touch) (aura, magical, mental)
- AC
- 16; Fort +4, Ref +9, Will +7
- HP
- 20; Weaknesses cold iron 3, holy 3
Covetous of Secrets Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know.
Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC.
On a success, the doru is Fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.
- Speed
- 15 feet, fly 30 feet
Melee ◆ bite +9 (agile, finesse, magical, poison, unholy), Damage 1d6 piercing plus Doru Venom
Divine Innate Spells DC 17, attack +9; 4th read omens; 2nd invisibility (at will, self only); 1st charm, illusory object; Cantrips (1st) detect magic
Doru Venom (poison) Saving Throw DC 16 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Stupefied 1 (1 round)
Stage 3 1d6 poison damage and Stupefied 2 (1 round)
Source: Pathfinder Monster Core 2