Chupacabra

Creature 3
  • Small
  • beast
Perception
+9; darkvision
Languages
Aklo, (can't speak any language)
Skills
Acrobatics +9, Athletics +9, Stealth +9
Str +3, Dex +4, Con +2, Int −3, Wis +2, Cha −2
AC
18; Fort +9, Ref +11, Will +7
HP
45
Speed
25 feet

Melee ◆ jaws +11 (finesse, unarmed), Damage 1d10+5 piercing plus Grab

Melee ◆ claw +11 (agile, finesse, unarmed), Damage 1d6+5 slashing

Pounce ◆ The chupacabra Strides and makes a Strike at the end of that movement. If the chupacabra began this action Hidden, it remains hidden until after this ability's Strike.

Suck Blood ◆ Requirements The chupacabra has a creature Grabbed

Effect The chupacabra sucks blood from the grabbed creature. The chupacabra gains the Quickened condition for 1 minute and can use the extra action only for Strike and Stride actions.

A chupacabra can't Suck Blood again while it is quickened in this way.

A creature that has its blood drained by a chupacabra is Drained 1 until it receives healing (of any kind or amount).

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the chupacabra to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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