Cinder Rat

Creature 3
  • Small
  • elemental
  • fire
Perception
+9 smoke vision; darkvision
Skills
Acrobatics +10, Stealth +10, Survival +9
Str +2, Dex +3, Con +2, Int −4, Wis +2, Cha +0

Smoke Vision The cinder rat ignores the Concealed condition from smoke.

AC
18; Fort +9, Ref +12, Will +6
HP
45; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 5, water 5

Fetid Fumes (aura, fire) 5 feet.

A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become Sickened 1.

Everything within the aura, including the cinder rat, is Concealed by smoke.

Speed
40 feet

Melee ◆ jaws +10 (finesse, unarmed), Damage 1d8+4 fire plus 1d4 persistent fire

Source: Pathfinder Monster Core

Running this fight? Add the cinder rat to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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