Bogwid
Creature 5- Perception
- +12; darkvision
- Skills
- Athletics +13, Intimidation +11, Stealth +10
- Str +5, Dex +4, Con +4, Int −4, Wis −2, Cha +1
- AC
- 20; Fort +15, Ref +12, Will +8
- HP
- 100; Weaknesses cold 5
Revolting Aura (aura, olfactory) 20 feet.
A creature entering the aura or begins their turn in the aura must succeed at a DC 20 Fortitude save or become Sickened 1 (or Sickened 2 on a critical failure). A creature that succeeds is temporarily immune to the aura for 1 minute.
- Speed
- 25 feet, climb 20 feet, swim 20 feet
Melee ◆ tentacle +15 (unarmed), Damage 2d8+8 bludgeoning plus Bogwid Fever
Ranged ◆ larval spit +14, Damage 2d8 persistent bleed plus Ravenous Young
Bogwid Fever (disease) Saving Throw DC 20 Fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2, and the DC to recover from persistent bleed is increased by 2 (1 day)
Stage 3 Enfeebled 3, and the DC to recover from persistent bleed is increased by 5 (1 day)
Stage 4 Enfeebled 4, the DC to recover from persistent bleed is increased by 5, and you take 1d8 persistent bleed damage every 1d4 hours (1 day)
Effect: Bogwid Fever
Ravenous Young The larvae launched from the bogwid attach themselves to the target and begin to feed. Once a larva is attached, the target becomes Drained 1. While the larva remains attached, the target cannot recover from persistent bleed. To remove the larva, the target can attempt to Escape (DC 21). Additionally, any area damage dealt to the target destroys all attached larvae.
Effect: Ravenous Young
Source: Pathfinder Monster Core