Changeling Exile

Creature 3
  • Medium
  • changeling
  • human
  • humanoid
Perception
+11; darkvision
Languages
Common, Wildsong
Skills
Deception +9, Medicine +9, Nature +11, Stealth +8, Survival +9
Str +4, Dex +1, Con +0, Int +0, Wis +4, Cha +2
Items
staff, sickle, leather armor
AC
19; Fort +7, Ref +8, Will +11; +2 circumstance to all saves vs. dream and sleep
HP
45
Speed
25 feet

Melee ◆ claws +11 (agile), Damage 1d4+4 slashing

Melee ◆ staff +11 (two hand d8), Damage 1d4+4 bludgeoning

Melee ◆ sickle +11 (agile, trip), Damage 1d4+4 slashing

Primal Prepared Spells DC 21, attack +11; 2nd darkness, humanoid form; 1st breathe fire, spider sting, ventriloquism; Cantrips (1st) ignition, light, read aura, tangle vine

Druid Order Spells DC 21, attack +13; 1st untamed form, untamed shift

Source: Pathfinder Monster Core

Running this fight? Add the changeling exile to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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