Centaur Herbalist

Creature 3
  • Large
  • beast
  • centaur
  • humanoid
Perception
+10; darkvision
Languages
Common, Elven, Fey
Skills
Athletics +11, Diplomacy +6, Medicine +7, Nature +7, Survival +7
Str +3, Dex +2, Con +1, Int +0, Wis +3, Cha +1
Items
sling, healer's toolkit, herbal sachet (6), sling bullets (10)
AC
18; Fort +8, Ref +9, Will +9
HP
40
Speed
40 feet

Melee ◆ hoof +9 (agile), Damage 1d10+4 bludgeoning

Ranged ◆ sling +8 (propulsive, reload 1), Damage 1d6+1 bludgeoning

Load Sachet ◆ Requirements The centaur herbalist has at least one herbal sachet;

Effect The centaur herbalist Interacts to load an herbal sachet in her sling. The next ranged Strike she makes with her sling deals an additional 1d6 poison damage.

Trample ◆◆◆ Medium or smaller, hoof, DC 18 basic Reflex

Source: Pathfinder Monster Core

Running this fight? Add the centaur herbalist to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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