Centaur Herbalist
Creature 3- Perception
- +10; darkvision
- Languages
- Common, Elven, Fey
- Skills
- Athletics +11, Diplomacy +6, Medicine +7, Nature +7, Survival +7
- Str +3, Dex +2, Con +1, Int +0, Wis +3, Cha +1
- Items
- sling, healer's toolkit, herbal sachet (6), sling bullets (10)
- AC
- 18; Fort +8, Ref +9, Will +9
- HP
- 40
- Speed
- 40 feet
Melee ◆ hoof +9 (agile), Damage 1d10+4 bludgeoning
Ranged ◆ sling +8 (propulsive, reload 1), Damage 1d6+1 bludgeoning
Load Sachet ◆ Requirements The centaur herbalist has at least one herbal sachet;
Effect The centaur herbalist Interacts to load an herbal sachet in her sling. The next ranged Strike she makes with her sling deals an additional 1d6 poison damage.
Trample ◆◆◆ Medium or smaller, hoof, DC 18 basic Reflex
Source: Pathfinder Monster Core