Balisse
Creature 8- Perception
- +18 (+20 to detect lies and illusions); darkvision
- Languages
- Diabolic, Draconic, Empyrean, Truespeech
- Skills
- Acrobatics +14, Diplomacy +17, Religion +18
- Str +5, Dex +2, Con +4, Int +1, Wis +6, Cha +5
- Items
- scimitar
At-Will Spells
Constant Spells
- AC
- 26; Fort +16, Ref +12, Will +18; +1 status to all saves vs. magic
- HP
- 145; Weaknesses unholy 10; Resistances fire 15
Confessor's Aura (aura, divine, mental) 20 feet.
Creatures in the balisse's aura are subject to Ring of Truth (DC 23 Will). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.
- Speed
- 30 feet, fly 40 feet
Melee ◆ scimitar +20 (fire, forceful, holy, magical, sweep), Damage 2d6+8 slashing plus 1d6 fire
Divine Innate Spells DC 26, attack +18; 4th divine wrath, paralyze, cleanse affliction, heal; 3rd clear mind (at will); 2nd invisibility (at will) (self only); Constant (5th) truespeech
Brand of the Impenitent ◆◆ (curse, divine) Frequency once per day
Effect The balisse marks a creature within their confessor's aura as irredeemable. They can do so only after a failed attempt to convince the creature to repent. The touched creature takes a –1 status penalty to AC and saves, reduces all its resistances by 2, and gains weakness 2 to holy. The duration depends on the target's DC 26 Will save.
Critical Success The creature is unaffected.
Success The duration is 1 round.
Failure The duration is 1 day.
Critical Failure The duration is unlimited.
Effect: Brand of the Impenitent
Guiding Angel ◆ (concentrate, divine) Requirements The balisse is Invisible
Effect The balisse spiritually attaches themself to an adjacent mortal who doesn't have the unholy trait. They merge with the mortal's body and are unable to use any of their spells and abilities other than to interact with the mortal. They can Dismiss the effect to leave the mortal. While merged, the balisse can either communicate using a bodiless voice only the mortal can hear or can take a form of their choice that only the mortal can see, such as a small angel on the mortal's shoulder.
Source: Pathfinder Monster Core