Animate Dream

Creature 8
  • uncommon
  • Medium
  • dream
  • incorporeal
Perception
+14; darkvision
Languages
telepathy 100 feet
Skills
Acrobatics +14, Deception +18, Intimidation +18, Occultism +12, Stealth +18
Str −5, Dex +4, Con +3, Int +0, Wis +2, Cha +6

Telepathy 100 feet (aura, magical, mental)

AC
24; Fort +15, Ref +18, Will +14; +1 status to all saves vs. magic
HP
110; Immunities disease, paralyzed, poison, precision, sleep; Resistances all damage 5 (except force or ghost touch or spirit or void) (double resistance vs. non magical)
Speed
0 feet, fly 40 feet

Melee ◆ nightmare tendril +20 (agile, finesse), Damage 4d8 void plus Endless Nightmare

Occult Innate Spells DC 26, attack +16; 4th confusion, nightmare, translocate (at will), vision of death, sleep; 3rd fear

Endless Nightmare (curse, emotion, fear, mental, occult) An animate dream's touch fills the victim's mind with terrifying visions

Saving Throw DC 26 Fortitude

Stage 1 Fatigued (1 day)

Stage 2 fatigued and Stupefied 1 (1 day)

Stage 3 The victim falls Unconscious and can't be awakened as long as they remain at this stage (1 day).

Source: Pathfinder Monster Core 2

Running this fight? Add the animate dream to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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