Animate Dream
Creature 8- Perception
- +14; darkvision
- Languages
- telepathy 100 feet
- Skills
- Acrobatics +14, Deception +18, Intimidation +18, Occultism +12, Stealth +18
- Str −5, Dex +4, Con +3, Int +0, Wis +2, Cha +6
Telepathy 100 feet (aura, magical, mental)
- AC
- 24; Fort +15, Ref +18, Will +14; +1 status to all saves vs. magic
- HP
- 110; Immunities disease, paralyzed, poison, precision, sleep; Resistances all damage 5 (except force or ghost touch or spirit or void) (double resistance vs. non magical)
- Speed
- 0 feet, fly 40 feet
Melee ◆ nightmare tendril +20 (agile, finesse), Damage 4d8 void plus Endless Nightmare
Occult Innate Spells DC 26, attack +16; 4th confusion, nightmare, translocate (at will), vision of death, sleep; 3rd fear
Endless Nightmare (curse, emotion, fear, mental, occult) An animate dream's touch fills the victim's mind with terrifying visions
Saving Throw DC 26 Fortitude
Stage 1 Fatigued (1 day)
Stage 2 fatigued and Stupefied 1 (1 day)
Stage 3 The victim falls Unconscious and can't be awakened as long as they remain at this stage (1 day).
Source: Pathfinder Monster Core 2