Arboreal Regent
Creature 8- Perception
- +18; low light vision
- Languages
- Arboreal, Common, Fey, Speak with Plants
- Skills
- Athletics +19, Diplomacy +16, Intimidation +16, Nature +18, Stealth +11
- Str +7, Dex −1, Con +6, Int +1, Wis +4, Cha +2
Constant Spells
- AC
- 26; Fort +20, Ref +11, Will +16
- HP
- 150; Weaknesses axe vulnerability 5, fire 10; Resistances bludgeoning 5, piercing 5
- Speed
- 25 feet
Melee ◆ branch +19 (reach 15 feet), Damage 2d12+7 bludgeoning
Melee ◆ root +19 (trip), Damage 2d8+7 bludgeoning
Ranged ◆ rock +19 (brutal), Damage 2d10+7 bludgeoning
Primal Innate Spells DC 26, attack +18; Constant (4th) speak with plants
Awaken Tree ◆◆ (concentrate, primal) The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an Awakened Tree. The arboreal regent can control up to two awakened trees at a time, and they can issue commands to both trees as a single action, which has the concentrate and auditory traits.
Sunder Objects When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Throw Rock ◆
Source: Pathfinder Monster Core