Arboreal Regent

Creature 8
  • Huge
  • plant
  • wood
Perception
+18; low light vision
Languages
Arboreal, Common, Fey, Speak with Plants
Skills
Athletics +19, Diplomacy +16, Intimidation +16, Nature +18, Stealth +11
Str +7, Dex −1, Con +6, Int +1, Wis +4, Cha +2

Constant Spells

AC
26; Fort +20, Ref +11, Will +16
HP
150; Weaknesses axe vulnerability 5, fire 10; Resistances bludgeoning 5, piercing 5
Speed
25 feet

Melee ◆ branch +19 (reach 15 feet), Damage 2d12+7 bludgeoning

Melee ◆ root +19 (trip), Damage 2d8+7 bludgeoning

Ranged ◆ rock +19 (brutal), Damage 2d10+7 bludgeoning

Primal Innate Spells DC 26, attack +18; Constant (4th) speak with plants

Awaken Tree ◆◆ (concentrate, primal) The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an Awakened Tree. The arboreal regent can control up to two awakened trees at a time, and they can issue commands to both trees as a single action, which has the concentrate and auditory traits.

Sunder Objects When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.

Throw Rock ◆

Source: Pathfinder Monster Core

Running this fight? Add the arboreal regent to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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