Bone Prophet
Creature 8- Perception
- +15; darkvision, scent (imprecise) 30 feet
- Languages
- Aklo, Common, Necril, Sakvroth, Telepathy 100 feet
- Skills
- Arcana +15, Deception +18, Intimidation +16, Occultism +17, Religion +19, Society +15, Stealth +13
- Str +3, Dex +3, Con +2, Int +5, Wis +5, Cha +6
- Items
- staff, religious symbol of ydersius, invisibility potion
Telepathy 100 feet (aura, magical, mental)
- AC
- 27; Fort +14, Ref +15, Will +19; +4 status to will saves vs. mental, +1 status to all saves vs. magical
- HP
- 115; Resistances poison 10
Thin of Blood Bone Prophets recover slowly from injuries. When they take physical damage from a critical hit, they gain 2d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
- Speed
- 25 feet
Melee ◆ staff +18 (magical, two hand d8), Damage 2d4+9 bludgeoning
Melee ◆ fangs +17 (finesse), Damage 2d6+9 piercing plus Serpentfolk Venom
Divine Spontaneous Spells DC 28, attack +20; 4th fly, read omens, talking corpse, harm; 3rd bind undead, blindness, chilling darkness, vampiric feast; 2nd blood vendetta, darkness, resist energy, see the unseen; 1st bane, command, fear, ventriloquism; Cantrips (1st) detect magic, guidance, light, read aura, void warp
Occult Innate Spells DC 28, attack +20; 6th dominate; 5th illusory scene, suggestion; 3rd illusory disguise (at will); 2nd blur (self only, at will); 1st ventriloquism (at will)
Raise Serpent ◆◆◆ (divine) Frequency once per day
Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a Skeletal Giant or up to three Medium creatures as Skeletal Champions; the equipment and attacks might be different depending on the corpses' possessions. These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.
Serpentfolk Venom (poison) Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Source: Pathfinder Monster Core