Chimera
Creature 8- Perception
- +16; darkvision, scent (imprecise) 30 feet
- Languages
- Draconic
- Skills
- Acrobatics +14, Athletics +18, Stealth +18
- Str +6, Dex +2, Con +4, Int −3, Wis +2, Cha +0
- AC
- 27; Fort +18, Ref +16, Will +14
- HP
- 135
Multiple Reactions A chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.
Reactive Strike ⟲
Three Headed Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Dragon Breath.
- Speed
- 25 feet, fly 40 feet
Melee ◆ dragon jaws +20, Damage 2d6+9 piercing
Melee ◆ lion jaws +20, Damage 2d10+9 piercing
Melee ◆ goat horns +20, Damage 2d10+9 piercing
Melee ◆ claw +20 (agile, unarmed), Damage 2d6+9 slashing
Draconic Bite A chimera's dragon head deals an extra 2d6 untyped damage of a type matching the damage dealt by its Dragon Breath.
Dragon Breath ◆◆ The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The chimera's dragon head is linked to one of the traditions of magic, which determines the area of its Dragon Breath, the type of damage it deals, and the type of save to avoid it. This ability gains the related traits.
The chimera can't use Dragon Breath again for 1d4 rounds.
• Arcane 60-foot line of force (DC 26 basic Reflex)
• Divine 60-foot line of spirit (DC 26 basic Reflex); this ability can also have the holy or unholy trait
• Occult 30-foot cone of mental (DC 26 basic Will)
• Primal 30-foot cone of acid, cold, electricity, fire, or sonic (DC 26 basic Reflex); or poison (DC 26 basic Fortitude)
Three-Headed Strike ◆◆ The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.
Source: Pathfinder Monster Core