Axiomite

Creature 8
  • Medium
  • aeon
  • monitor
Perception
+19; darkvision
Languages
Chthonian, Common, Diabolic, Draconic, Empyrean, Utopian
Skills
Acrobatics +16, Crafting +21, Diplomacy +15, Occultism +17, Religion +17
Str +5, Dex +4, Con +3, Int +5, Wis +5, Cha +3
Items
warhammer, artisan's toolkit (sterling)

At-Will Spells

AC
26; Fort +13, Ref +16, Will +18; +1 status to all saves vs. magic
HP
155; Immunities disease, emotion, fear effects; Resistances electricity 10, mental 10
Speed
25 feet

Melee ◆ warhammer +20 (magical, shove), Damage 2d8+11 bludgeoning

Melee ◆ fist +17 (agile, magical, unarmed), Damage 2d8+9 bludgeoning

Divine Innate Spells DC 27, attack +17; 5th telekinetic haul; 4th lightning bolt, dispel magic; 3rd haste, paralyze; 2nd telekinetic maneuver; 1st sure strike (at will); Cantrips (1st) telekinetic projectile

Crystalline Dust Form ◆ (polymorph) The axiomite shifts their form to a cloud of crystalline dust in which strange symbols and equations flash.

They gain a fly Speed of 40 feet and can fit through even tiny apertures, similar to Vapor Form. They can cast spells but can't make melee or ranged attacks.

The axiomite can Dismiss this form to return to humanoid form.

Source: Pathfinder Monster Core

Running this fight? Add the axiomite to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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