Axiomite
Creature 8- Perception
- +19; darkvision
- Languages
- Chthonian, Common, Diabolic, Draconic, Empyrean, Utopian
- Skills
- Acrobatics +16, Crafting +21, Diplomacy +15, Occultism +17, Religion +17
- Str +5, Dex +4, Con +3, Int +5, Wis +5, Cha +3
- Items
- warhammer, artisan's toolkit (sterling)
At-Will Spells
- AC
- 26; Fort +13, Ref +16, Will +18; +1 status to all saves vs. magic
- HP
- 155; Immunities disease, emotion, fear effects; Resistances electricity 10, mental 10
- Speed
- 25 feet
Melee ◆ warhammer +20 (magical, shove), Damage 2d8+11 bludgeoning
Melee ◆ fist +17 (agile, magical, unarmed), Damage 2d8+9 bludgeoning
Divine Innate Spells DC 27, attack +17; 5th telekinetic haul; 4th lightning bolt, dispel magic; 3rd haste, paralyze; 2nd telekinetic maneuver; 1st sure strike (at will); Cantrips (1st) telekinetic projectile
Crystalline Dust Form ◆ (polymorph) The axiomite shifts their form to a cloud of crystalline dust in which strange symbols and equations flash.
They gain a fly Speed of 40 feet and can fit through even tiny apertures, similar to Vapor Form. They can cast spells but can't make melee or ranged attacks.
The axiomite can Dismiss this form to return to humanoid form.
Source: Pathfinder Monster Core