Xiuh Coatl

Creature 12
  • rare
  • Large
  • beast
  • couatl
  • holy
Perception
+23; darkvision, thoughtsense (imprecise) 60 feet
Languages
Common, Draconic, Empyrean, telepathy 100 feet
Skills
Acrobatics +21, Arcana +23, Diplomacy +26, Intimidation +26, Nature +23, Occultism +23, Society +21, Stealth +21, Survival +21
Str +7, Dex +3, Con +4, Int +5, Wis +5, Cha +6

Telepathy 100 feet (aura, magical, mental)

Thoughtsense (Imprecise) 60 feet (mental, occult)

AC
33; Fort +20, Ref +19, Will +25; +1 status to all saves vs. magic
HP
220; Immunities electricity, fire; Weaknesses cold 8
Speed
20 feet, fly 60 feet

Melee ◆ jaws +25 (magical, unarmed), Damage 2d10+10 piercing plus 2d8 fire plus Grab plus Xiuh Coatl Venom

Occult Innate Spells DC 32, attack +24; 7th interplanar teleport; 6th illusory scene, mind reading (at will), ring of truth, dispel magic, mindlink, phantom pain; 5th sending, wave of despair, see the unseen, charm; 4th clairvoyance, clairaudience, dream message, fear; 2nd invisibility (self only, at will); Cantrips (1st) detect magic, figment, read aura, telekinetic projectile

Greater Constrict ◆ 1d10+10 bludgeoning plus 1d8 electricity, DC 32 basic Fortitude

Instrument of Retribution ◆◆◆ (occult, polymorph) The xiuh coatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh coatl when they transform. In weapon form, the xiuh coatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh coatl can Sustain to revert to their normal form.

Volcanic Lightning Breath ◆◆ (fire, primal) The xiuh coatl breathes a gout of flame and lightning in an 80-foot line that deals 5d8 electricity damage and 5d8 fire damage (DC 32 basic Reflex save). The xiuh coatl can't use Volcanic Lightning Breath again for 1d4 rounds.

Wrap in Coils ◆ Requirements The xiuh coatl has a Medium or smaller creature Grabbed or Restrained in their jaws

Effect The mix coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The mix coatl can hold as many creatures in their coils as will fit in their space.

Xiuh Coatl Venom (holy, poison) To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage

Saving Throw DC 32 Fortitude

Maximum Duration 6 rounds

Stage 1 2d8 poison damage and Enfeebled 1 (1 round)

Stage 2 2d10 poison damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round)

Stage 3 3d8 poison damage, Enfeebled 2, and –10-foot status penalty to all Speeds (1 round)

Against unholy

Saving Throw DC 32 Fortitude

Maximum Duration 6 rounds

Stage 1 2d8 spirit damage and Enfeebled 1 (1 round)

Stage 2 2d10 spirit damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round)

Stage 3 3d8 spirit damage, Enfeebled 2, and –10-foot status penalty to all Speeds (1 round)

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the xiuh coatl to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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