Tomb Giant
Creature 12- Perception
- +25; darkvision, lifesense (imprecise) 60 feet
- Languages
- Common, Jotun, Necril
- Skills
- Athletics +25, Medicine +25, Occultism +23, Religion +25, Stealth +21
- Str +7, Dex +3, Con +6, Int +3, Wis +7, Cha +4
- Items
- scythe, black onyx gems
Lifesense (Imprecise) 60 feet
- AC
- 32; Fort +22, Ref +19, Will +25
- HP
- 255, void healing; Immunities death effects
Void Healing
- Speed
- 30 feet
Melee ◆ scythe +27 (deadly d10, magical, reach 10 feet, trip), Damage 2d10+13 slashing
Melee ◆ claw +26 (agile, reach 10 feet, unarmed), Damage 3d6+13 slashing plus Dooming Touch
Ranged ◆ rock +24 (brutal), Damage 3d8+13 bludgeoning
Divine Innate Spells DC 32; 5th bind undead, harm
Dooming Touch (divine, void) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes Doomed 1.
Font of Death ◆◆◆ (concentrate, unholy, void) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel powered by the Void. The tomb giant touches a creature that died within the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void from the corpse in an explosion that deals 10d8 void damage in a 15-foot burst (DC 32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Source: Pathfinder Monster Core 2