Shining Child
Creature 12- Perception
- +23; darkvision
- Languages
- Aklo, Telepathy 120 feet
- Skills
- Arcana +18, Deception +23, Diplomacy +21, Intimidation +21, Occultism +18
- Str +2, Dex +5, Con +6, Int +2, Wis +5, Cha +7
Telepathy 120 feet (aura, magical, mental)
Radiance Dependence The shining child is Off-Guard while in areas of darkness.
- AC
- 33; Fort +22, Ref +19, Will +19
- HP
- 215; Immunities blinded, dazzled, fire
Blinding Aura (arcane, aura, incapacitation, light) 60 feet.
The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a DC 29 Fortitude save. If it fails, it is Blinded for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Overwhelming Light ⟲ (light) Trigger The shining child enters an area of magical darkness or begins its turn in an area of magical darkness
Effect The shining child attempts to counteract the magical darkness (counteract rank 7, counteract modifier +23).
- Speed
- 30 feet, fly 50 feet
Melee ◆ fist +25 (agile, finesse, magical, unarmed), Damage 3d4+5 bludgeoning plus 4d6 fire plus 2d4 persistent fire
Ranged ◆ fire ray +25 (arcane, magical), Damage 3d10+3 fire
Occult Innate Spells DC 33, attack +25; 7th sunburst; 6th vibrant pattern, wall of force, dispel magic; 5th false vision, mirage, translocate; 4th translocate (at will); 2nd illusory object (at will); Cantrips (1st) light
Source: Pathfinder Monster Core