Shuln
Creature 12- Perception
- +20; scent (imprecise) 30 feet, tremorsense (imprecise) 60 feet
- Skills
- Athletics +25, Survival +22
- Str +7, Dex +4, Con +6, Int −3, Wis +4, Cha +1
Tremorsense (Imprecise) 60 feet
- AC
- 33; Fort +25, Ref +19, Will +21
- HP
- 195; Resistances physical 10 (except adamantine or bludgeoning), poison 15
- Speed
- 40 feet, burrow 20 feet, unstoppable burrow
Melee ◆ adamantine claw +25 (adamantine, agile, reach 15 feet), Damage 3d8+10 slashing
Melee ◆ adamantine fangs +25 (adamantine, reach 15 feet), Damage 3d10+10 piercing plus Shuln Saliva
Armor-Rending Strikes Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.
Shuln Saliva (incapacitation, poison) Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Slowed 1 (1 round)
Stage 2 3d6 poison damage, and slowed 1 (1 round)
Stage 3 4d6 poison damage and Paralyzed for 2d6 hours. Shuln saliva overcomes the inexorable ability.
Unstoppable Burrow Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.
Source: Pathfinder Monster Core