Whisper Dragon (Ancient, Spellcaster)
Creature 16- Perception
- +28 (+30 to Sense Motive); darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic, Empyrean, Fey, Telepathy 100 feet
- Skills
- Acrobatics +27, Athletics +29, Deception +28, Diplomacy +30, Intimidation +28, Occultism +31, Society +35, Stealth +29, Underworld Lore +33
- Str +7, Dex +5, Con +6, Int +9, Wis +6, Cha +8
Telepathy 100 feet (aura, magical, mental)
Information Network The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.
Constant Spells
- AC
- 39; Fort +28, Ref +26, Will +30; hidden mind
- HP
- 290; Immunities confused, paralyzed, sleep
Diplomatic Solution ◇ (emotion, incapacitation, mental, occult) Trigger The dragon rolls initiative
Effect The dragon targets all enemies it can see within 60 feet with Calm heightened to a rank equal to half the dragon's level rounded up (DC 35 Will save). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures.
Distracting Whisper ⟲ (mental, occult) Trigger The dragon is targeted with an attack
Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack.
- Speed
- 60 feet, fly 200 feet
Melee ◆ jaws +32 (magical, reach 15 feet), Damage 3d12+15 piercing
Melee ◆ claw +32 (agile, magical, reach 10 feet), Damage 3d10+15 slashing
Melee ◆ tail +30 (magical, reach 20 feet), Damage 3d10+15 bludgeoning
Occult Prepared Spells DC 37, attack +29; 7th interplanar teleport, project image, retrocognition; 6th scrying, teleport, zealous conviction; 5th scouting eye, sending, synaptic pulse; 4th confusion, detect scrying, rewrite memory; 3rd dream message, hypercognition, ring of truth; 2nd clear mind, humanoid form, see the unseen; 1st command, disguise magic, mindlink; Cantrips (1st) daze, detect magic, forbidding ward, message, telekinetic hand
Occult Innate Spells DC 37; 8th suggestion, charm; 7th retrocognition; 5th mind probe; 4th clairvoyance (at will); 3rd clairaudience (at will), mind reading, ring of truth; 2nd embed message; Cantrips (1st) daze, message; Constant (8th) hidden mind
Cogitation Breath ◆◆ (mental, occult) The dragon unleashes a befuddling miasma, dealing 15d6 mental damage in a 50-foot cone (DC 37 basic Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.
Steal Knowledge ◆ (concentrate, mental, occult) The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 35 Will save.
Success The creature is unaffected.
Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.
Critical Failure As failure, but the penalty is –2 and the bonus is +2.
Thought Whispers ◆◆ (mental, occult) Frequency once per minute
Effect The dragon sends their mind out to seek others' thoughts, affecting all creatures within 60 feet with mind reading (DC 37 Will).
Unveil Secret ◆◆ (fear, mental, occult) The dragon delves into the mind of a creature within 60 feet to scour for secrets, learning something the creature would find embarrassing or shameful unless they succeed a DC 37 Will save. The target becomes Frightened 1 and can't reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.
Source: Pathfinder Monster Core 2