Shemhazian
Creature 16- Perception
- +30; darkvision, scent (imprecise) 60 feet, truesight 60 feet
- Languages
- Chthonian, Draconic, Empyrean, Telepathy 100 feet
- Skills
- Athletics +31, Deception +25, Intimidation +27, Medicine +28, Religion +30
- Str +9, Dex +5, Con +7, Int +0, Wis +6, Cha +3
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 39; Fort +32, Ref +26, Will +27; +1 status to all saves vs. magic
- HP
- 350; Weaknesses cold iron 15, holy 15
Paralyzing Gaze (aura, divine, unholy, visual) 30 feet.
A non-demon creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's Slowed 1 for 1 round, and if it critically fails, it is Paralyzed for 1 round.
Succor Vulnerability A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.
Tail Whip ⟲ Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using
Effect The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.
- Speed
- 35 feet, climb 20 feet, fly 35 feet
Melee ◆ jaws +33 (magical, reach 20 feet, unarmed, unholy), Damage 3d12+17 piercing plus Enfeebling Bite
Melee ◆ claw +33 (agile, magical, reach 20 feet, unarmed, unholy), Damage 3d8+17 slashing
Melee ◆ pincer +33 (magical, reach 20 feet, unholy), Damage 3d8+17 bludgeoning plus Improved Grab
Melee ◆ tail +33 (magical, reach 30 feet, unholy), Damage 3d6+17 slashing
Divine Innate Spells DC 37, attack +29; 8th divine decree; 5th scouting eye, translocate; 4th clairvoyance, translocate (at will); 2nd invisibility (at will); Constant (7th) truesight
Enfeebling Bite (divine) If the shemhazian's jaws Strike damages a creature, the target is Enfeebled 3 for 24 hours. The target can attempt a DC 37 Fortitude save to reduce this to Enfeebled 1 (or be unaffected on a critical success).
Focused Gaze ◆ (concentrate, divine, incapacitation, visual) The shemhazian focuses their gaze on a non-demon creature they can see within 30 feet. If that creature isn't already Slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a DC 35 Fortitude save or be Paralyzed for 1 round.
A shemhazian can't use this ability against the same creature more than once per round.
Rend ◆ Claw
Improved Grab ◇
Source: Pathfinder Monster Core