Vilderavn

Creature 16
  • rare
  • Medium
  • fey
Perception
+28; greater darkvision, truesight 60 feet
Languages
Aklo, Common, Diabolic, Fey, Truespeech
Skills
Acrobatics +30, Athletics +32, Deception +29, Heraldry Lore +26, Society +24, Stealth +32, Warfare Lore +26
Str +8, Dex +6, Con +5, Int +4, Wis +4, Cha +7

Greater Darkvision

Constant Spells

AC
40; Fort +25, Ref +30, Will +28
HP
300; Immunities curse, death effects, drained, fear effects; Weaknesses cold iron 10

Aura of Disquietude (aura, emotion, fear, mental) 30 feet. DC 35 Will

As Frightful Presence, plus a creature frightened by the aura becomes suspicious; it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.

Effect: Aura of Disquietude

Reactive Strike ⟲

Speed
40 feet, fly 120 feet

Melee ◆ greatsword +34 (magical, versatile p), Damage 3d12+16 slashing plus Bloodbird

Melee ◆ jaws +32 (magical, unarmed), Damage 3d8+16 piercing plus Bloodbird

Melee ◆ talon +32 (agile, magical, unarmed), Damage 3d8+16 slashing plus Bloodbird

Occult Innate Spells DC 37, attack +29; 8th suggestion; 5th wave of despair (at will), outcast's curse (at will), rewrite memory, suggestion (at will), translocate; Constant (6th) truesight, truespeech

Bloodbird (curse, occult) A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6 persistent bleed damage that's difficult to stanch.

The DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding.

Removing the curse ends the bleeding.

Change Shape ◆ (concentrate, occult, polymorph) The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.

Souleater (occult) If the vilderavn kills a humanoid with a critical hit using their jaws Strike, they rip out and devour the target's heart and soul as part of the attack.

While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target.

If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.

Source: Pathfinder Monster Core

Running this fight? Add the vilderavn to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors