Striding Fire

Creature 6
  • Medium
  • elemental
  • fire
Perception
+14 smoke vision; darkvision
Languages
Pyric
Skills
Acrobatics +15, Athletics +12
Str +2, Dex +5, Con +3, Int +0, Wis +4, Cha +1

Smoke Vision The striding fire ignores the Concealed condition from smoke.

AC
24; Fort +11, Ref +17, Will +14
HP
115; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10
Speed
50 feet

Melee ◆ fist +17 (agile, finesse), Damage 2d8+5 bludgeoning plus 1d6 persistent fire

Burning Rush ◆◆ (fire, primal) The striding fire stretches out its legs to an impossible length, propelling it forward. The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex save. If it critically fails, it's knocked Prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.

Source: Pathfinder Monster Core 2

Running this fight? Add the striding fire to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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