Striding Fire
Creature 6- Perception
- +14 smoke vision; darkvision
- Languages
- Pyric
- Skills
- Acrobatics +15, Athletics +12
- Str +2, Dex +5, Con +3, Int +0, Wis +4, Cha +1
Smoke Vision The striding fire ignores the Concealed condition from smoke.
- AC
- 24; Fort +11, Ref +17, Will +14
- HP
- 115; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10
- Speed
- 50 feet
Melee ◆ fist +17 (agile, finesse), Damage 2d8+5 bludgeoning plus 1d6 persistent fire
Burning Rush ◆◆ (fire, primal) The striding fire stretches out its legs to an impossible length, propelling it forward. The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex save. If it critically fails, it's knocked Prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.
Source: Pathfinder Monster Core 2