Sulfur Zombie
Creature 6- Perception
- +12; darkvision
- Skills
- Athletics +15, Stealth +12
- Str +5, Dex +2, Con +4, Int −5, Wis +2, Cha −2
Slow A sulfur zombie is permanently Slowed 1 and can't use reactions.
- AC
- 23; Fort +16, Ref +12, Will +10
- HP
- 125, void healing; Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7
Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).
Void Healing
- Speed
- 30 feet
Melee ◆ fist +17, Damage 2d6+5 bludgeoning plus 1d6 persistent fire plus Blinding Sulfur
Blinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is Blinded for 1 round, or for 1 minute on a critical failure.
Source: Pathfinder Monster Core 2