Sulfur Zombie

Creature 6
  • Medium
  • fire
  • mindless
  • undead
  • unholy
  • zombie
Perception
+12; darkvision
Skills
Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int −5, Wis +2, Cha −2

Slow A sulfur zombie is permanently Slowed 1 and can't use reactions.

AC
23; Fort +16, Ref +12, Will +10
HP
125, void healing; Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7

Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).

Void Healing

Speed
30 feet

Melee ◆ fist +17, Damage 2d6+5 bludgeoning plus 1d6 persistent fire plus Blinding Sulfur

Blinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is Blinded for 1 round, or for 1 minute on a critical failure.

Source: Pathfinder Monster Core 2

Running this fight? Add the sulfur zombie to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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