Storm Hag
Creature 5- Perception
- +12 stormsight; darkvision
- Languages
- Aklo, Common, Jotun, Sussuran, Voice of the storm
- Skills
- Acrobatics +11, Deception +11, Intimidation +13, Occultism +13, Stealth +11, Weather Lore +13
- Str +4, Dex +2, Con +4, Int +2, Wis +3, Cha +4
Coven (mental, occult) A storm hag adds Hydraulic Torrent, Lightning Storm, and Mariner's Curse to her coven's spells.
Stormsight Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the Concealed condition from storms, mist, precipitation, and the like.
Voice of the Storm A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to Demoralize creatures that hear her message with dire threats or unnerving whispers of doom.
- AC
- 21; Fort +15, Ref +9, Will +12
- HP
- 90; Immunities electricity; Weaknesses cold iron 5
- Speed
- 25 feet, fly 40 feet, storm passage
Melee ◆ claw +15 (agile, unarmed), Damage 1d4+4 slashing plus 1d12 electricity
Ranged ◆ cutting gale +13 (air), Damage 4d6 slashing
Occult Innate Spells DC 22, attack +14; 3rd lightning bolt, wall of wind, summon elemental (air or water only), gust of wind (at will)
Coven Spells DC 22, attack +14; 6th cursed metamorphosis; 5th illusory scene, lightning storm, mariner's curse, scouting eye, clairvoyance, talking corpse, clairaudience, dream message, augury, charm, illusory disguise; 4th hydraulic torrent
Change Shape ◆ (concentrate, occult, polymorph) The storm hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Storm Passage The storm hag ignores difficult terrain caused by wind, rain, and other stormy weather.
Stormcalling A storm hag can perform a special Control Weather ritual, which requires no secondary casters, to change the weather within 5 miles of her location for 4d12 hours. The primary check is a DC 23 Occultism check, and she can't get an outcome worse than a failure.
The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.
Wind Mastery A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.
Source: Pathfinder Monster Core 2