Thanadaemon
Creature 13- Perception
- +26; darkvision, truesight 60 feet
- Languages
- Common, Daemonic, telepathy 100 feet
- Skills
- Arcana +22, Deception +26, Intimidation +26, Religion +22
- Str +6, Dex +6, Con +4, Int +3, Wis +5, Cha +7
- Items
- +1 striking bo staff, soul gem (2)
Telepathy 100 feet (aura, magical, mental)
Constant Spells
- AC
- 34; Fort +21, Ref +23, Will +26; +1 status to all saves vs. magic
- HP
- 270; Immunities death effects; Weaknesses holy 10
Terrifying Gaze (aura, divine, emotion, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes Frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
- Speed
- 25 feet, Air Walk 25 feet
Melee ◆ bo staff +28 (magical, parry, reach 10 feet, trip, unholy), Damage 2d8+16 bludgeoning plus 1d6 void plus Draining Strike
Melee ◆ claw +27 (agile, finesse, magical, unarmed, unholy), Damage 3d6+17 slashing plus Draining Strike
Divine Innate Spells DC 34, attack +24; 7th execute, interplanar teleport (at will, self plus skiff and passengers only, astral, ethereal, and unholy planes only), teleport; 6th vampiric exsanguination, slow; 5th translocate; 4th translocate (at will); Constant (7th) truesight
Draining Strike (divine) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become Drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
Focus Gaze ◆ (concentrate, divine, fear, visual) The thanadaemon glares at a single creature they can see within 30 feet. If the target wasn't already Frightened, they must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, they must attempt a DC 33 Will save or become Fleeing for 1d4 rounds; this second effect has the incapacitation trait. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.
Soul Crush ◆◆ (manipulate) Requirements The thanadaemon has a soul gem
Effect The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.
Effect: Soul Crush (Healing)
Source: Pathfinder Monster Core 2