Thanadaemon

Creature 13
  • Medium
  • daemon
  • fiend
  • unholy
Perception
+26; darkvision, truesight 60 feet
Languages
Common, Daemonic, telepathy 100 feet
Skills
Arcana +22, Deception +26, Intimidation +26, Religion +22
Str +6, Dex +6, Con +4, Int +3, Wis +5, Cha +7
Items
+1 striking bo staff, soul gem (2)

Telepathy 100 feet (aura, magical, mental)

Constant Spells

AC
34; Fort +21, Ref +23, Will +26; +1 status to all saves vs. magic
HP
270; Immunities death effects; Weaknesses holy 10

Terrifying Gaze (aura, divine, emotion, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes Frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.

Speed
25 feet, Air Walk 25 feet

Melee ◆ bo staff +28 (magical, parry, reach 10 feet, trip, unholy), Damage 2d8+16 bludgeoning plus 1d6 void plus Draining Strike

Melee ◆ claw +27 (agile, finesse, magical, unarmed, unholy), Damage 3d6+17 slashing plus Draining Strike

Divine Innate Spells DC 34, attack +24; 7th execute, interplanar teleport (at will, self plus skiff and passengers only, astral, ethereal, and unholy planes only), teleport; 6th vampiric exsanguination, slow; 5th translocate; 4th translocate (at will); Constant (7th) truesight

Draining Strike (divine) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become Drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

Focus Gaze ◆ (concentrate, divine, fear, visual) The thanadaemon glares at a single creature they can see within 30 feet. If the target wasn't already Frightened, they must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, they must attempt a DC 33 Will save or become Fleeing for 1d4 rounds; this second effect has the incapacitation trait. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.

Soul Crush ◆◆ (manipulate) Requirements The thanadaemon has a soul gem

Effect The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.

Effect: Soul Crush (Healing)

Source: Pathfinder Monster Core 2

Running this fight? Add the thanadaemon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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