Vanyver

Creature 13
  • Huge
  • darvakka
  • shadow
  • undead
  • unholy
Perception
+26; greater darkvision, lifesense 60 feet
Languages
Chthonian, Common, Diabolic, Necril, telepathy 100 feet
Skills
Acrobatics +23, Arcana +23, Athletics +27, Religion +24, Stealth +25, Void Lore +25
Str +8, Dex +4, Con +6, Int +4, Wis +5, Cha +5

Greater Darkvision

Telepathy 100 feet (aura, magical, mental)

Lifesense 60 feet

AC
34; Fort +29, Ref +23, Will +22
HP
275, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses holy 10, silver 10; Resistances cold 10

Catching Bite ⟲ Trigger A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon

Effect The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.

Drain Magic ◆ Requirements The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect

Effect The vanyver casts an innate Dispel Magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract rank of the effect that was counteracted.

Entropy's Shadow (aura, divine, void) 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 void damage with a DC 30 basic Fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.

Snatch The vanyver can Fly at half Speed while they have a creature Grabbed or Restrained in either or both of their talons, carrying that creature along with them.

Sunlight Powerlessness A vanyver caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing

Speed
25 feet, fly 60 feet

Melee ◆ talon +27 (magical, reach 10 feet, unarmed), Damage 3d10+11 bludgeoning plus 1d10 cold plus Grab

Melee ◆ wing +27 (agile, magical, reach 15 feet), Damage 3d6+11 bludgeoning plus 1d10 cold

Melee ◆ jaws +27 (magical, reach 10 feet, unarmed), Damage 3d10+11 piercing plus 1d10 cold plus Drain Magic

Divine Innate Spells DC 34, attack +26; 7th interplanar teleport (to the universe, void, or netherworld only); 6th dispel magic (at will), harm; 4th darkness, see the unseen; Cantrips (1st) detect magic

Constrict ◆ 3d10+5 piercing DC 33 basic Fortitude

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the vanyver to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors