Vanyver
Creature 13- Perception
- +26; greater darkvision, lifesense 60 feet
- Languages
- Chthonian, Common, Diabolic, Necril, telepathy 100 feet
- Skills
- Acrobatics +23, Arcana +23, Athletics +27, Religion +24, Stealth +25, Void Lore +25
- Str +8, Dex +4, Con +6, Int +4, Wis +5, Cha +5
Greater Darkvision
Telepathy 100 feet (aura, magical, mental)
Lifesense 60 feet
- AC
- 34; Fort +29, Ref +23, Will +22
- HP
- 275, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses holy 10, silver 10; Resistances cold 10
Catching Bite ⟲ Trigger A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon
Effect The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.
Drain Magic ◆ Requirements The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect
Effect The vanyver casts an innate Dispel Magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract rank of the effect that was counteracted.
Entropy's Shadow (aura, divine, void) 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 void damage with a DC 30 basic Fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
Snatch The vanyver can Fly at half Speed while they have a creature Grabbed or Restrained in either or both of their talons, carrying that creature along with them.
Sunlight Powerlessness A vanyver caught in sunlight is Stunned 2 and Clumsy 2.
Void Healing
- Speed
- 25 feet, fly 60 feet
Melee ◆ talon +27 (magical, reach 10 feet, unarmed), Damage 3d10+11 bludgeoning plus 1d10 cold plus Grab
Melee ◆ wing +27 (agile, magical, reach 15 feet), Damage 3d6+11 bludgeoning plus 1d10 cold
Melee ◆ jaws +27 (magical, reach 10 feet, unarmed), Damage 3d10+11 piercing plus 1d10 cold plus Drain Magic
Divine Innate Spells DC 34, attack +26; 7th interplanar teleport (to the universe, void, or netherworld only); 6th dispel magic (at will), harm; 4th darkness, see the unseen; Cantrips (1st) detect magic
Constrict ◆ 3d10+5 piercing DC 33 basic Fortitude
Grab ◆
Source: Pathfinder Monster Core 2