Urglid
Creature 13- Perception
- +20; darkvision, tremorsense (imprecise) 60 feet, truesight 60 feet
- Languages
- Chthonian, Common, Draconic, Empyrean, Necril, telepathy 100 feet
- Skills
- Athletics +27, Crafting +24, Deception +22, Intimidation +27, Religion +24, Society +22, Stealth +27
- Str +9, Dex +4, Con +8, Int +4, Wis +3, Cha +4
Tremorsense (Imprecise) 60 feet
Telepathy 100 feet (aura, magical, mental)
Consecration Vulnerability Dedicated to the desecration of graves, an urglid takes 3d6+6 mental damage each round they're within the area of an effect with the consecration trait. In addition, the demon's weakness to holy increases to 30 for 1 round the first time they take damage from Holy Water each turn.
Effect: Consecration Vulnerability
Constant Spells
- AC
- 31; Fort +26, Ref +20, Will +20; +1 status to all saves vs. magic
- HP
- 290; Weaknesses cold iron 10, holy 10
- Speed
- 30 feet, burrow 40 feet, climb 20 feet, earth glide
Melee ◆ claw +25 (agile, deadly 2d10, magical, reach 10 feet, unarmed, unholy), Damage 3d10+16 slashing
Melee ◆ leg +25 (agile, magical, reach 15 feet, unholy), Damage 3d12+21 bludgeoning
Divine Innate Spells DC 30, attack +22; 8th earthquake; 5th magic passage (at will), wall of stone; 3rd earthbind (at will); Constant (6th) truesight
Earth Glide The urglid can Burrow through any earthen matter, including rock. When they do so, the urglid moves at their full burrow Speed, leaving no tunnels or signs of its passing unless they choose to do so.
Gravechoke ◆◆ (concentrate, divine, earth, olfactory) The urglid emits a putrid pulse that targets all living creatures within a 30-foot emanation. Creatures in this area that fail a DC 30 Fortitude save become Sickened 1 (Sickened 2 on a critical failure).
Ravenous Earthunholy ◆ (concentrate, earth) With a single, devious thought, the urglid causes a mound of grave soil to well up at a creature's feet. That creature must succeed at a DC 30 Reflex save or become Restrained (Escape (DC 30)). The restrained creature then begins sinking below the ground into a spontaneously formed grave. A creature restrained by this ability for 3 rounds is buried 6 feet deep in the ground and begins suffocating within 1 minute. A buried creature must be dug up to be freed (see Burial on page 96 of GM Core). A creature that is slain by Ravenous Earth rises as a Ghoul the next midnight.
Source: Pathfinder Monster Core 2