Skeletal Titan
Creature 13- Perception
- +19; darkvision
- Skills
- Athletics +28
- Str +9, Dex +3, Con +4, Int −5, Wis +2, Cha −1
- AC
- 33; Fort +23, Ref +24, Will +21
- HP
- 210, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15
Void Healing
- Speed
- 40 feet, fly 20 feet
Melee ◆ mountain sword +26 (reach 20 feet), Damage 3d12+13 bludgeoning
Melee ◆ claw +26 (agile, reach 15 feet, unarmed), Damage 3d8+13 bludgeoning
Melee ◆ foot +26 (reach 15 feet, unarmed), Damage 3d8+13 bludgeoning
Ranged ◆ bone +24 (brutal), Damage 2d10+13 bludgeoning plus Bone Debris
Divine Innate Spells DC 31, attack +21; Constant (7th) fly
Bone Debris The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.
Mountain Slam ◆◆◆ The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing 3d12+13 bludgeoning damage to all creatures in a 20-foot line (DC 33 basic Reflex save). A creature that fails its save is also knocked Prone.
Trample ◆◆◆ Huge or smaller, foot, DC 33 basic Reflex
Source: Pathfinder Monster Core 2