Shadow Giant
Creature 13- Perception
- +20; darkvision
- Languages
- Common, Jotun, Shadowtongue
- Skills
- Athletics +27, Intimidation +24, Stealth +21
- Str +8, Dex +2, Con +5, Int +0, Wis +1, Cha +3
- Items
- spiked chain, breastplate
- AC
- 33; Fort +25, Ref +20, Will +23
- HP
- 275
Reactive Strike ⟲
- Speed
- 35 feet
Melee ◆ spiked chain +27 (disarm, reach 10 feet, trip), Damage 3d8+18 slashing plus Pall of Shadow
Melee ◆ fist +26 (agile, nonlethal, reach 10 feet, unarmed), Damage 3d8+18 bludgeoning plus Pall of Shadow
Pall of Shadow (divine, shadow) When a shadow giant hits with a melee attack, the target must succeed at a DC 30 Fortitude save or become Drained 1 and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.
Shadow Chain ◆◆ (divine, shadow, teleportation) Shadows extend the giant's chain as they make a spiked chain Strike, increasing their reach to 60 feet for that Strike. If this hits, the target must succeed at a DC 33 Will save or be teleported to an empty space within the shadow giant's normal reach.
Shadowcloak ◆ (divine, shadow) The shadow giant gains the effect of the Blur spell for 1 minute or until it is exposed to direct sunlight, whichever comes first.
Source: Pathfinder Monster Core