Spawning Soulrider (Celestial)
Creature 1- Perception
- +8; darkvision
- Skills
- Acrobatics +6, Stealth +6
- Str +1, Dex +3, Con +4, Int −2, Wis +3, Cha −1
Planar Adaptation (Celestial) A spawning soulrider has traits appropriate to the planar energy it's absorbed: celestial and holy, fiend and unholy, or monitor.
Swim the roads of the dead (exploration, teleportation) In a process that takes 1 week, a spawning soulrider can travel through channels in the multiverse only it can sense, moving from the Outer Sphere plane whose energy it has absorbed to the roads that connect the land of the dead to the mortal Universe. From there, it travels to a random place in the Universe that can support life.
- AC
- 15; Fort +10, Ref +7, Will +4
- HP
- 20; Weaknesses spirit 2
- Speed
- 20 feet, swim 20 feet
Melee ◆ sucker +8 (finesse, magical), Damage Soul Attach
Melee ◆ tail +8 (agile, finesse, sanctified), Damage 1d4+1 bludgeoning plus 1 spirit
Celestial Flare ◆◆ (holy, light, visual) Each enemy within 30 feet of the soulrider takes 2d6 spirit damage (DC 17 basic Will save). Creatures that fail the save are Blinded for 1 round. The spawning soulrider can't use Celestial Flare again for 1 minute.
Grind Soul ◆ (sanctified, spirit) Requirements The spawning soulrider is attached to a creature's soul
Effect The soulrider grinds the creature's soul with its jagged inner mouth, dealing 2d8 spirit damage (DC 16 basic Will save). On a critical failure, the creature also takes 1d4 persistent spirit damage. Regardless of the result, the spawning soulrider is no longer attached to the creature.
Propulsive Launch ◆◆ The soulrider Leaps up to 40 feet, then makes a sucker Strike. If it's in the air and not attached to a creature after the Strike, it falls.
Soul Attach (spirit) When a soulrider succeeds at a sucker Strike against a target with a soul capable of facing judgment, its sucker attaches it to that soul. While attached, both the soulrider and the host creature are Off-Guard, and the soulrider moves with its host until the soulrider dies or the host pulls it loose (Escape (DC 16)). If the host dies while the soulrider is attached, the soulrider disappears immediately to follow the soul leaving the body. A creature returned to life before reaching its final destination generally returns with any attached soulrider.
Tail Thrash ◆◆ Requirements The soulrider is attached to a creature's soul
Effect The soulrider makes a tail Strike against the creature whose soul it's attached to, then one against another creature adjacent to the original target. These Strikes count towards the soulrider's multiple attack penalty, but it doesn't increase until after the second attack.
Source: Pathfinder Monster Core 2