Smilodon

Creature 6
  • Large
  • animal
Perception
+14; low light vision, scent (imprecise) 60 feet
Skills
Acrobatics +12, Athletics +16, Stealth +12
Str +6, Dex +2, Con +3, Int −4, Wis +2, Cha +0
AC
23; Fort +15, Ref +12, Will +10
HP
110
Speed
30 feet

Melee ◆ fangs +16, Damage 2d10+6 piercing plus Grab

Melee ◆ claw +16 (agile, unarmed), Damage 2d8+6 slashing plus Grab

Pierce Armor ◆ The smilodon makes a fangs Strike against a creature that's Grabbed or Restrained.

If the attack hits, the creature is knocked Prone; if the creature is wearing armor with hardness 10 or lower, the armor is Broken.

If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes 2d6 bleed. This Strike doesn't further damage armor that's already broken.

Pounce ◆ The smilodon Strides and makes a Strike at the end of that movement. If the smilodon began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack The smilodon deals 1d6 extra precision damage to creatures that are Off-Guard.

Grab ◆

Source: Pathfinder Monster Core

Running this fight? Add the smilodon to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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