Smaranava

Creature 7
  • uncommon
  • Large
  • beast
Perception
+15; darkvision
Languages
Common, Empyrean
Skills
Acrobatics +17, Arcana +16, Athletics +13, Deception +16, Intimidation +16, Stealth +19
Str +2, Dex +6, Con +4, Int +3, Wis +2, Cha +3
AC
27; Fort +15, Ref +17, Will +15
HP
115
Speed
30 feet, swim 30 feet

Melee ◆ fangs +20 (finesse, magical), Damage 2d10+5 piercing plus Smaranava Venom

Melee ◆ tail +20 (agile, finesse, magical, reach 15 feet), Damage 2d8+5 bludgeoning plus Coils of Knowledge

Occult Innate Spells DC 25, attack +17; 3rd lightning bolt, mind reading, dispel magic; Cantrips (1st) detect magic, read aura, telekinetic hand

Coils of Knowledge (force, magical) The naga's grip is more spiritual than physical. A creature hit by a smaranava's tail must succeed at a DC 25 Will save or become Grabbed by the tail until they Escape, the naga releases them with an Interact action, or the naga dies.

A captive takes a –4 status penalty to Escape, but can choose to attempt an Occultism or Religion check to Escape instead of the usual options without taking this penalty

Constrict ◆ 2d8+5 bludgeoning, DC 25 basic Fortitude

Smaranava Venom (incapacitation, mental, poison) When a holy creature succeeds at a saving throw against this poison, it is immediately cured

Saving Throw DC 25 Will

Maximum Duration 5 minutes

Stage 1 Slowed 1 (1 round)

Stage 2 Slowed 2 (1 round)

Stage 3 Unconscious with no Perception check to wake up (1 minute)

Source: Pathfinder Monster Core

Running this fight? Add the smaranava to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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