Smaranava
Creature 7- Perception
- +15; darkvision
- Languages
- Common, Empyrean
- Skills
- Acrobatics +17, Arcana +16, Athletics +13, Deception +16, Intimidation +16, Stealth +19
- Str +2, Dex +6, Con +4, Int +3, Wis +2, Cha +3
- AC
- 27; Fort +15, Ref +17, Will +15
- HP
- 115
- Speed
- 30 feet, swim 30 feet
Melee ◆ fangs +20 (finesse, magical), Damage 2d10+5 piercing plus Smaranava Venom
Melee ◆ tail +20 (agile, finesse, magical, reach 15 feet), Damage 2d8+5 bludgeoning plus Coils of Knowledge
Occult Innate Spells DC 25, attack +17; 3rd lightning bolt, mind reading, dispel magic; Cantrips (1st) detect magic, read aura, telekinetic hand
Coils of Knowledge (force, magical) The naga's grip is more spiritual than physical. A creature hit by a smaranava's tail must succeed at a DC 25 Will save or become Grabbed by the tail until they Escape, the naga releases them with an Interact action, or the naga dies.
A captive takes a –4 status penalty to Escape, but can choose to attempt an Occultism or Religion check to Escape instead of the usual options without taking this penalty
Constrict ◆ 2d8+5 bludgeoning, DC 25 basic Fortitude
Smaranava Venom (incapacitation, mental, poison) When a holy creature succeeds at a saving throw against this poison, it is immediately cured
Saving Throw DC 25 Will
Maximum Duration 5 minutes
Stage 1 Slowed 1 (1 round)
Stage 2 Slowed 2 (1 round)
Stage 3 Unconscious with no Perception check to wake up (1 minute)
Source: Pathfinder Monster Core