Sedacthy Speaker

Creature 6
  • Medium
  • amphibious
  • humanoid
  • sedacthy
Perception
+15; darkvision, wavesense (imprecise) 30 feet
Languages
Thalassic, Sea Speech
Skills
Athletics +16, Crafting +14, Diplomacy +13, Intimidation +15, Nature +15
Str +6, Dex +3, Con +4, Int +2, Wis +3, Cha +5
Items
trident

Sea Speech A sedacthy speaking Thalassic can be understood by any animal that has a swim Speed or the amphibious or aquatic trait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful.

Wavesense (Imprecise) 30 feet

AC
23; Fort +14, Ref +13, Will +15
HP
95

Speaker's Privilege ⟲ Trigger The sedacthy speaker takes damage

Requirements The sedacthy speaker has cover from an animal ally

Effect The animal takes the damage instead.

Speed
20 feet, swim 40 feet

Melee ◆ claw +16 (agile, unarmed), Damage 1d6+8 slashing

Melee ◆ jaws +16 (unarmed), Damage 1d4 persistent bleed plus 1d6+8 piercing

Melee ◆ trident +17 (magical), Damage 1d8+10 piercing

Ranged ◆ trident +14 (magical, thrown 20 feet), Damage 1d8+8 piercing

Animal Shield ◆ Requirements The sedacthy speaker is adjacent to a Large or larger animal ally

Effect The speaker gains cover until the start of their next turn or when they're no longer adjacent to the animal, whichever comes first.

Exploit Weakness The speaker's Strikes deal 1d6 additional damage to creatures that are Frightened or Sickened.

Painful Cry ◆◆ (mental, sonic) The sedacthy shrieks across a range of painfully high tones, dealing 3d6 sonic damage and 1d6 mental damage to all creatures in a 30-foot cone, with a DC 23 basic Fortitude save. A creature that fails its save is Sickened 1.

Shared Feast ◆◆ The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.

Swim Together ◆◆ Requirements The speaker is adjacent to an animal ally

Effect The speaker and the animal both Swim, ending their movement adjacent to one another.

Source: Pathfinder Monster Core

Running this fight? Add the sedacthy speaker to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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