Sewer Ooze
Creature 1- Perception
- +3; motion sense 60 feet
- Skills
- Stealth +1
- Str +2, Dex −5, Con +4, Int −5, Wis +0, Cha −5
Motion Sense 60 feet A sewer ooze can sense nearby motion through vibration and air movement.
- AC
- 8; Fort +9, Ref +1, Will +3
- HP
- 40; Immunities acid, critical hits, precision, unconscious, visual, bleed
- Speed
- 10 feet
Melee ◆ pseudopod +9 (unarmed), Damage 1d6+1 bludgeoning plus 1d4 acid
Filth Wave ◆ Frequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone).
A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Effect: Filth Wave
Source: Pathfinder Monster Core