Sewer Ooze

Creature 1
  • Medium
  • mindless
  • ooze
Perception
+3; motion sense 60 feet
Skills
Stealth +1
Str +2, Dex −5, Con +4, Int −5, Wis +0, Cha −5

Motion Sense 60 feet A sewer ooze can sense nearby motion through vibration and air movement.

AC
8; Fort +9, Ref +1, Will +3
HP
40; Immunities acid, critical hits, precision, unconscious, visual, bleed
Speed
10 feet

Melee ◆ pseudopod +9 (unarmed), Damage 1d6+1 bludgeoning plus 1d4 acid

Filth Wave ◆ Frequency once per minute

Effect The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone).

A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Effect: Filth Wave

Source: Pathfinder Monster Core

Running this fight? Add the sewer ooze to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

ORC Notice. From Pathfinder Monster Core (© 2024 Paizo Inc.) and Monster Core 2 (© 2025 Paizo Inc.). This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.paizo.com/orclicense, www.azoralaw.com/orclicense and others. All warranties are disclaimed as set forth therein. "Pathfinder" is a trademark of Paizo Inc.; this site is not published, endorsed or approved by Paizo Inc.

Full attribution and authors