Shokasura
Creature 1- Perception
- +8; darkvision
- Languages
- Common, Diabolic, telepathy (touch)
- Skills
- Acrobatics +7, Deception +9, Performance +7, Religion +7, Stealth +7
- Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4
Telepathy (Touch) (aura, magical, mental)
Constant Spells
- AC
- 16; Fort +4, Ref +9, Will +7
- HP
- 22; Immunities curse; Weaknesses holy 2
- Speed
- 25 feet, climb 15 feet
Melee ◆ claw +9 (agile, finesse, unholy), Damage 1d8 slashing plus 1 spirit
Melee ◆ thorn +9 (agile, unholy), Damage 1d8 piercing plus 1 spirit plus Grieving Venom
Divine Innate Spells DC 17, attack +9; 3rd veil of privacy (self only); 2nd stupefy, charm; Cantrips (1st) read aura
Change Shape ◆ (concentrate, divine, polymorph) The shokasura takes on the appearance of a Small humanoid. This doesn't change the shokasura's Speed or their attack and damage modifers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their thorn Strike unless the humanoid form has a similar unarmed attack. This alternate form has a specifc, persistent appearance, which the shokasura can change by performing a 1-hour ritual.
Grieving Venom (poison) Saving Throw DC 17 Will
Maximum Duration 4 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 1d4 poison damage, and Enfeebled 2 (1 round)
Stage 3 1d4 poison damage, Slowed 1, and the creature cannot use reactions (1 round)
Source: Pathfinder Monster Core 2