Sargassum Heap
Creature 6- Perception
- +10; wavesense 60 feet
- Skills
- Athletics +17, Stealth +14
- Str +5, Dex +4, Con +5, Int −4, Wis +2, Cha +0
Wavesense (Precise) 60 feet
- AC
- 14; Fort +17, Ref +14, Will +10
- HP
- 180; Immunities critical hits, precision, unconscious; Weaknesses slashing 5; Resistances cold 5
Mirage Spores (aura, incapacitation, mental) 120 feet.
The sargassum heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 22 Will save or become Fascinated with the sargassum heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also Off-Guard. If the sargassum heap attacks, the fascinated condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to mirage spores for 24 hours.
- Speed
- 10 feet, climb 10 feet, swim 25 feet
Melee ◆ tendril +17 (reach 10 feet), Damage 2d8+8 bludgeoning plus Grab
Constrict ◆ 2d8+3 bludgeoning, DC 23 basic Fortitude
Grab ◆
Source: Pathfinder Monster Core