Samsaran Anchorite
Creature 1- Perception
- +9; low light vision
- Languages
- Common, Empyrean, Samsaran
- Skills
- Medicine +6, Occultism +6, Religion +7, Society +4
- Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2
- Items
- spear, sling, sling bullets (10)
Cryptomnesia A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
- AC
- 15; Fort +3, Ref +7, Will +9
- HP
- 15
All This Has Happened Before ⟲ (occult) Frequency once per day
Trigger The samsaran anchorite is about to roll initiative
Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll.
If this causes the anchorite to be the first creature to act, they also become Quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again ⟲ (emotion, fortune, mental) Frequency once per day
Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect
Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle.They reroll the saving throw with a +1 status bonus; they must use the second result.
- Speed
- 25 feet
Melee ◆ spear +5, Damage 1d6+2 piercing
Ranged ◆ sling +7 (reload 1), Damage 1d4+2 bludgeoning
Divine Prepared Spells DC 17, attack +9; 1st command, heal, sanctuary; Cantrips (1st) guidance, light
Source: Pathfinder Monster Core 2