Requiem Dragon (Young, Spellcaster)

Creature 11
  • Large
  • divine
  • dragon
Perception
+24 status sight; darkvision, lifesense (imprecise) 60 feet, scent (imprecise) 60 feet
Languages
Chthonian, Common, Daemonic, Draconic, Empyrean, Requian
Skills
Acrobatics +19, Athletics +23, Diplomacy +21, Medicine +26, Religion +23, River of Souls Lore +21
Str +7, Dex +4, Con +5, Int +4, Wis +7, Cha +5

Soul Journey (divine, exploration) The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.

Status Sight The requiem dragon automatically knows the Hit Points of all creatures they can see.

AC
30; Fort +21, Ref +18, Will +24; +2 status to all saves vs. divine
HP
190; Immunities death effects, paralyzed, sleep

Soul Anchor ⟲ (divine) A creature within 60 feet would drop to 0 Hit Points

Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.

Effect: Soul Anchor

Withhold Death ⟲ (divine) Trigger The dragon is critically hit by an attack

Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack.

Speed
40 feet, fly 120 feet, swim 40 feet

Melee ◆ horn +24 (magical, reach 10 feet), Damage 2d10+10 piercing plus 1d8 spirit

Melee ◆ claw +24 (agile, magical), Damage 2d8+10 slashing plus 1d8 spirit plus Grab

Melee ◆ tail +22 (magical, reach 15 feet), Damage 2d8+10 bludgeoning plus 1d8 spirit

Divine Prepared Spells DC 30, attack +22; 4th ghostly tragedy, talking corpse, vital beacon; 3rd ring of truth, safe passage; 2nd see the unseen, share life; 1st protection, sanctuary, spirit link, thoughtful gift; Cantrips (1st) guidance, haunting hymn, message, sigil, stabilize

Divine Innate Spells DC 27; 5th heal; 4th heal; Cantrips (1st) stabilize

Dooming Breath ◆◆ (divine, spirit) Creative energy erupts from the dragon's mouth, dealing 9d8 spirit damage in a 60-foot line (DC 30 basic Reflex save). Undead creatures who fail the save must also succeed at a DC 30 Will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the requiem dragon (young, spellcaster) to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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