Spinosaurus
Creature 11- Perception
- +21; low light vision, scent (imprecise) 30 feet
- Skills
- Acrobatics +19, Athletics +23
- Str +8, Dex +4, Con +6, Int −4, Wis +2, Cha +1
Deep Breath A spinosaurus can hold its breath for 2 hours.
- AC
- 30; Fort +23, Ref +21, Will +19
- HP
- 200
- Speed
- 40 feet, swim 30 feet
Melee ◆ bite +23 (deadly d12, reach 20 feet), Damage 2d12+14 piercing plus Grab
Melee ◆ claw +23 (agile, reach 15 feet, unarmed), Damage 2d8+14 slashing
Rip and Tear ◆ Requirements The spinosaurus has a creature Grabbed or Restrained in its jaws
Effect The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing damage (DC 30 basic Reflex save). A creature who fails this save also takes 1d6 persistent bleed damage.
Staggering Sail ◆◆ (incapacitation) Requirements The spinosaurus is swimming on the surface of water
Effect With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 30 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Slowed 1 until the end of its next turn.
Critical Failure The creature takes double damage and is Stunned 3.
Swallow Whole ◆ (attack) Medium, 2d12 bludgeoning damage, Rupture 19
Grab ◆
Source: Pathfinder Monster Core 2