Omen Dragon (Adult)
Creature 11- Perception
- +21; darkvision, scent (imprecise) 60 feet
- Languages
- Common, Draconic, Fey, Jotun
- Skills
- Acrobatics +21, Athletics +22, Diplomacy +20, Fortune-Telling Lore +26, Lore (any one subcategory) +24, Occultism +24, Society +22
- Str +7, Dex +4, Con +5, Int +7, Wis +6, Cha +3
- AC
- 30; Fort +20, Ref +19, Will +23; +2 status to all saves vs. occult
- HP
- 185; Immunities confused, doomed, paralyzed, sleep
Challenge Fate ⟲ (misfortune, occult) Trigger The dragon is targeted by an attack;
Effect This fate is not set in stone. The attacker rolls the triggering attack twice and uses the worse result.
Untethered to Fate The dragon can choose to negate any fortune or misfortune effects that would affect them; other creatures remain affected normally.
- Speed
- 50 feet, fly 130 feet
Melee ◆ jaws +22 (magical, reach 10 feet, unarmed), Damage 1d8 mental plus 2d8+11 piercing
Melee ◆ claw +22 (agile, magical, unarmed), Damage 2d6+11 slashing plus 1d8 mental
Melee ◆ tail +20 (magical, reach 15 feet), Damage 2d8+11 bludgeoning plus 1d8 mental
Melee ◆ wing +20 (agile, magical, reach 10 feet), Damage 1d8 mental plus 1d8+11 slashing
Occult Innate Spells DC 30, attack +22; 5th ill omen (at will), mindlink (at will), sure strike; Cantrips (1st) guidance
Destiny Breath ◆◆ (mental, occult) The dragon breathes a translucent mist of potentialities that overwhelms creatures with visions of possible features, dealing 10d6 mental damage in a 30-foot cone (DC 30 Will save). A creature that fails its save is Slowed 1 for 1 round (or Slowed 2 on a critical failure) as it struggles with the visions.
The dragon can't use Destiny Breath again for 1d4 rounds.
Draconic Frenzy ◆◆ The dragon makes two claw Strikes and one wing Strike in any order.
Draconic Momentum The dragon recharges their Destiny Breath whenever they score a critical hit with a Strike.
Prophetic Wings The dragon or any ally can glimpse into the future through the dragon's wings in a process that requires 10 minutes of concentration. This casts a 6th-rank Augury spell, except that the wings can predict results up to 1 month into the future and the dragon always speaks a few cryptic words related to the result of the prediction.
The dragon can use their wings in this way only once per day, and a given creature can seek a future in the wings only once per week.
Walk the Timelines ◆◆ (occult) Frequency once per hour
Effect The dragon splits themself into two versions with different fates. Each copy Strides or Flies from the dragon's current space, then takes a single action. If the actions are both attacks, they use the same multiple attack penalty and count as one attack toward the dragon's multiple attack penalty.
After both actions, the dragon chooses one of the two locations as their actual destination and the other version of themself disappears.
Source: Pathfinder Monster Core