Meladaemon
Creature 11- Perception
- +21; darkvision, lifesense (imprecise) 30 feet
- Languages
- Common, Daemonic, telepathy 100 feet
- Skills
- Acrobatics +20, Athletics +21, Deception +23, Intimidation +23, Religion +20, Stealth +23, Survival +19
- Str +7, Dex +5, Con +6, Int +3, Wis +4, Cha +6
Telepathy 100 feet (aura, magical, mental)
Lifesense (Imprecise) 30 feet
- AC
- 31; Fort +23, Ref +20, Will +19; +1 status to all saves vs. magic
- HP
- 225; Immunities death effects; Weaknesses holy 10
Consumptive Aura (aura, divine) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 void damage (2d6 void damage on a critical failure) and becomes Fatigued. This fatigue ends as soon as the creature eats any food.
Withering Opportunity ⟲ Trigger The meladaemon is attacked by an adjacent creature and the attack misses
Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.
- Speed
- 25 feet, fly 50 feet
Melee ◆ jaws +24 (magical, reach 10 feet, unholy), Damage 2d12+16 piercing plus Daemonic Famine
Melee ◆ claw +24 (agile, magical, reach 10 feet, unarmed, unholy), Damage 2d8+16 slashing plus Grab plus Withering Touch
Divine Innate Spells DC 31, attack +21; 6th phantom pain; 5th translocate, fear, force barrage (at will); 4th translocate (at will)
Daemonic Famine (disease) Saving Throw DC 29 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 Enfeebled 1 (1 day)
Stage 3 Enfeebled 2 (1 day)
Stage 4 as stage 3
Stage 5 Enfeebled 3 (1 week)
Stage 6 dead
Withering Touch (divine) When the meladaemon hits with a claw Strike or a creature begins its turn Grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, the creature takes 1d6 void damage and becomes Fatigued. This fatigue ends when the creature drinks.
Grab ◆
Source: Pathfinder Monster Core 2