Skeleton Infantry
Creature 11- Perception
- +17; darkvision
- Skills
- Athletics +18
- Str +5, Dex +3, Con +4, Int −5, Wis +2, Cha +0
- AC
- 31; Fort +21, Ref +18, Will +19
- HP
- 180, troop defenses; Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses area damage 10, splash damage 10; Resistances cold 5, electricity 5, fire 5, piercing 10, slashing 10
Form a Phalanx ◆ Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn.
Troop Defenses HP 180 (4 segments); Thresholds 120 (3 segments), 60 (2 segments);
Troop Movement
- Speed
- 25 feet, troop movement
Hurl Javelins! ◆◆ The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (DC 27 basic Reflex save). When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.
Lower Spears! ◆ ◆ to ◆◆◆
Frequency once per round
Effect The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 basic Reflex save). The damage depends on the number of actions.
◆ 2d8 piercing damage
◆◆ 3d8+7 piercing damage
◆◆◆ 4d8+7 piercing damage
Phalanx Charge ◆◆ Requirements The infantry is in a phalanx
Effect The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+7 piercing damage. Any creature that fails its save is also knocked Prone.
Source: Pathfinder Monster Core 2